|
|||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES All Classes | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectorg.farng.mp3.AbstractMP3FileItem
org.farng.mp3.AbstractMP3FragmentBody
org.farng.mp3.id3.AbstractID3v2FrameBody
org.farng.mp3.id3.FrameBodyRVRB
Yet another subjective frame, with which you can adjust echoes of
different kinds.
Reverb left/right is the delay between every bounce
in ms. Reverb bounces left/right is the number
of bounces that should
be made. $FF equals an infinite number of bounces. Feedback is the
amount of volume that should be returned to the next echo bounce. $00
is 0%, $FF is 100%. If this value were $7F, there would be 50% volume
reduction on the
first bounce, 50% of that on the second and so on.
Left to left means the sound from the left bounce
to be played in the
left speaker, while left to right means sound from the left bounce to
be played in the right speaker.
'Premix left to right' is the amount of left sound to be mixed in the
right before
any reverb is applied, where $00 id 0% and $FF is 100%.
'Premix right to left' does the same thing,
but right to left.
Setting both premix to $FF would result in a mono output (if the
reverb is applied symmetric). There may only be one "RVRB"
frame in
each tag.
<Header for 'Reverb', ID: "RVRB">
Reverb
left (ms) $xx xx
Reverb right (ms)
$xx xx
Reverb bounces, left
$xx
Reverb bounces, right
$xx
Reverb feedback, left to left $xx
Reverb
feedback, left to right $xx
Reverb feedback, right to right $xx
Reverb feedback, right to left $xx
Premix left to
right $xx
Premix
right to left $xx
Constructor Summary | |
FrameBodyRVRB()
Creates a new FrameBodyRVRB object. |
|
FrameBodyRVRB(FrameBodyRVRB body)
Creates a new FrameBodyRVRB object. |
|
FrameBodyRVRB(java.io.RandomAccessFile file)
Creates a new FrameBodyRVRB object. |
|
FrameBodyRVRB(short reverbLeft,
short reverbRight,
byte reverbBouncesLeft,
byte reverbBouncesRight,
byte reverbFeedbackLeftToLeft,
byte reverbFeedbackLeftToRight,
byte reverbFeedbackRightToRight,
byte reverbFeedbackRightToLeft,
byte premixLeftToRight,
byte premixRightToLeft)
Creates a new FrameBodyRVRB object. |
Method Summary | |
java.lang.String |
getIdentifier()
ID string that usually corresponds to the class name, but can be displayed to the user. |
protected void |
setupObjectList()
Create the order of MP3Object objects that this body expects. |
Methods inherited from class org.farng.mp3.id3.AbstractID3v2FrameBody |
equals, readHeader, writeHeader |
Methods inherited from class org.farng.mp3.AbstractMP3FragmentBody |
appendToObjectList, getBriefDescription, getDescription, getObject, getObjectListIterator, getSize, has6ByteHeader, isSubsetOf, iterator, read, setObject, toString, write |
Methods inherited from class java.lang.Object |
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public FrameBodyRVRB()
public FrameBodyRVRB(FrameBodyRVRB body)
public FrameBodyRVRB(short reverbLeft, short reverbRight, byte reverbBouncesLeft, byte reverbBouncesRight, byte reverbFeedbackLeftToLeft, byte reverbFeedbackLeftToRight, byte reverbFeedbackRightToRight, byte reverbFeedbackRightToLeft, byte premixLeftToRight, byte premixRightToLeft)
public FrameBodyRVRB(java.io.RandomAccessFile file) throws java.io.IOException, InvalidTagException
Method Detail |
public java.lang.String getIdentifier()
AbstractMP3FileItem
getIdentifier
in class AbstractMP3FileItem
protected void setupObjectList()
AbstractMP3FragmentBody
MP3Object
objects that this body expects. This method needs to be overwritten.
setupObjectList
in class AbstractMP3FragmentBody
|
|||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES All Classes | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |